Bellamy Rook/Statistics

Character Sheet
[link]

Linguist

 * This world-traveler has an ear for languages. He begins play knowing half his Smarts die type in different Language skills of her choice at d6.

Connections: CIA

 * Your hero is connected to people or organizations who can help her when the chips are down. It might be the mob, the Feds, a union, or even other adventurers. Connections may be taken more than once, selecting a new faction or contact each time. Once per session, and assuming he can get in touch with them, the hero can call on her friends for a favor.


 * The favor depends on the nature of the contact (GM’s call), but might include a loan, gear, a few allied fighters, transportation, information, or even a professional with critical skills the party doesn’t have, like a hacker or scholar.

Spy

 * The agent either received formal training in an intelligence agency or is naturally gifted at gathering information through research, small talk, and sneaking around. They gain +2 to all Research and Stealth rolls, as well as Persuasion rolls for the purpose of Networking.

Investigator

 * Investigators spend a great deal of time researching ancient legends, working the streets, or deducing devilish mysteries. Some of these heroes are actual private investigators while others are sleuthing mages in a fantasy world or inquisitive college professors stumbling upon Things Man Was Not Meant to Know.


 * Investigators add +2 to Research rolls and Notice rolls made to search through desks for important papers, sift through stacks of junk mail for something of note, or spy obscured items from piles of junk or debris.

Cleaner

 * This agent knows how to hide information as well as uncover it. They may make the appropriate roll to hide or obliterate evidence. Others coming behind them must make an opposed roll to uncover any trace of their presence. The agent receives an additional +1 to Research and Notice rolls when searching through or obfuscating information. This stacks with the Investigator Edge.

Enemy (major)

 * Another ex-CIA agent whom Bellamy was assigned to thwart once in the past, and successfully did so. Some people take things too personally and can't let it go, gosh.

Cautious (minor)

 * Bellamy doesn't like to jump without having an idea of how the wind is gonna change while he's in the air. This borders on (and maybe should be swapped out for) Paranoid.

Quirk (minor)

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